If you’re one of the latter, Virtue and a Sledgehammer is an indie to watch this summer. You play as Pratelle in the narrative-driven experience, who’s ruminating on her relationships with her mother Merche and sister Nina as she pummels her way through a town in rural Spain. The homes are now inhabited by a gaggle of block-headed robots — who are also very fun to punch — though you’ll have to play the game yourself to discover how that happened. It’s the latest collaboration from indie studios Deconstructeam and Selkie Harbour, and was recently picked as one of the Tribeca Festival’s 2026 gaming selections. Deconstructeam’s Jordi de Paco and Selkie Harbour’s Guille Fernando spoke with Polygon on a video call about how Virtue and a Sledgehammer evolved from a conceptual gameplay demo about the joy of destruction into something deeper.
from Polygon.com https://ift.tt/HjStbpu
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