Control Resonant Gameplay Preview: Doing The Unexpected With The Familiar - Vivek 24TIME 🎮

In trying to understand something new we have a tendency to draw comparisons to the familiar. That's probably why, in a 30-minute showcase of Control Resonant's gameplay, attendees mentioned Dark Souls, the Batman Arkham games, Alan Wake 2, and Bayonetta. Everyone has a lens they want to look through to bring the unfamiliar into focus.

Remedy insisted that the biggest influence on Control Resonant is its predecessor, Control. The only influences that director Mikael Kasurinen and combat designer Sergey Mohov overtly acknowledged were Neon Genesis Evangelion and Sucker Punch's InFamous: Second Son.

The former, a story about a traumatized boy defending a city from alien incursions using a biomechanical humanoid mecha in the hopes he will be able to understand himself and earn approval from others, is an apt point of reference for Control Resonant's protagonist Dylan Faden. Dylan, the brother of Federal Bureau of Control's director Jesse Faden, is a powerful parautilitarian who has abilities by way of a connection to an otherworldly entity called Polaris. Despite showing huge potential, Dylan was deemed to be unstable, going so far as to kill or cause the deaths of other FBC agents. In the events of the first game, Dylan was left in a coma after having The Hiss, another hostile entity, purged from his body.

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