In September 2010, Halo changed forever. Halo: Reach, a prequel to Bungie’s Halo trilogy and the last game developed by the studio while under Microsoft’s umbrella, messed with established canon and introduced controversial features that fundamentally altered the Halo gameplay loop. (I still love you, Armor Lock.) Then Bungie moved on. But Halo sure didn’t.
from Polygon.com https://ift.tt/4qZcG59
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